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| Board Layout
Newsnets:
There are three Newsnet forums; Imperial Holovision, TriNebulon News, and the
Friij News Service. These three Newsnets represent two major geographic
divisions and a single political division. Imperial Holovision covers all events
and occasions which occur within the Deep Core, the Core Worlds, the Colonies
Region, the Inner Rim, the Expansion Region, and the Mid Rim. TriNebulon News
covers all events and occasions which occur within the Outer Rim, Tingel Arm,
Wild Space, and the Unknown Regions. News from the Mid Rim may appear in either
Imperial Holovision or TriNebulon News. The News from these two services should
be considered vaguely pro-Imperial, as the Galactic Empire is the presiding
Government of the Galaxy and has direct control over the majority of the
broadcast facilities.
However, Imperial Holovision and TriNebulon News will not be used for the
purposes of soap-boxing or inconsequential pro-Imperial announcements, and
should purely reflect IC events (such as scenario results) from a partially
biased IC newscaster's perspective. Think "Fox News: Fair and
Balanced".
The third Newsnet forum is that of the Friij News Service, which is a political
distinction since it is not necessarily pro-galactic-standard, but rather
remains the domain of the Hutt Syndicates and publishes largely whatsoever their
MasterGroup Leadership mandates. Posting access to any of the three Newsnet
forums is controlled by the Administration, and none save the established
newscaster accounts may post in these forums. Any IC debates stemming from the
news must be addressed IC within a Player Zone.
Player Venues:
A Player Zone is a place where any player may initiate a Scenario
of their own devising, provided that it has some tenuous connection to the
location which the Venue represents. Any participant in the scenario should not
be engaged in activities elsewhere, as the Moderator (and by extension, the
database) views the Character as being present at this location. Players are NOT
beholden to wait for any Moderation and the scenarios and threads launched
within a Venue may move at the Player's discretion. The Player who first created
the thread will be viewed as the chief architect of that activity by the Venue
Moderators, and will be responsible for furthering the narrative and maintaining
cohesion. The Venue Moderator will observe the activity and post reactions by
civilians or responsive authorities as may be necessary, but is on hand only to
resolve Player disputes ("I shot you! You're dead!" "No way, I
killed you first!"). The Moderator's role within the Player Venues is to
ensure that Military or Civilian NPCs are not treated as disposable cannon
fodder to be slaughtered like brainless lambs ("I fire six shots and kill a
dozen stormtroopers!", "I force-choke the priest and kick him off the
dais into the congregation! They panic and flee, and I shoot them down!",
"I judo-chop the Gamorrean guards and slip unnoticed through
heavily-guarded passage ways into the Hutt Kingpin's inner sanctum!"), and
to referee any Player disputes. In this capacity, the Moderator is the supreme
word in the Venue and their decisions will remain valid EVEN IN A SCENARIO THAT
THEY DID NOT CREATE OR THAT THEY WERE NOT INVITED INTO. The thread architect is
expected to maintain a consistent presence and ensure that the events do not
stall.
Coruscant - Coruscant's Grand Concourse is an adaptation of the Grand Corridor
made famous in Timothy Zahn's Thrawn Trilogy. A massive, sprawling complex, it
is by turns a tremendous government facility and a gigantic mall. It is
connected to the Imperial Palace, and thus heavily patrolled and secured against
incursion, but it is nevertheless rife with potential intrigue. The Concourse
represents the Coruscant System as a whole, and any activities taking place in
that system should be represented in the Concourse. This is a very
"safe" area, and is likely not to face a great number of blaster
fights, speeder chases, or spacefighter battles. Politics and intrigue are more
the flavor here.
Kuat - The Inner Transfer Zone nearly defies comprehension, and is in fact
larger than the Grand Concourse. The Inner Transfer Zone represents a massive
orbital complex in the Kuat System which handles freight and passenger
interchange - it is an unimaginably huge airport, shipping hub, port authority,
and cargo switching station. It serves nearly as a gateway to the Core worlds,
and the vast majority of the galaxy's cargo is likely to have been, at one
point, routed through Kuat. This is a very "safe" area, but not
without its excitements. Blaster fights are not unheard of in the darker regions
of the docks where smugglers transfer goods, but speeder chases and spacefighter
battles are nearly unheard of - there is simply too much traffic and too many
security officers maintaining the vector approaches. Espionage, intrigue, and
tense negotiations are more the flavor here.
Nar Shaddaa - The Conning Tower is the most important of the various spires
reaching out of the depths of the Smuggler's Moon, and serves as system traffic
control. In the middle levels, crude docking bays for freighters are wedged into
whatever spare space is available, and countless fly-by-nightcycle operations
appear and vanish on the manifests. Ultimately, the Conning Tower is one of the
first places that an inbound traveler will come to at Nar Shaddaa, and offers an
open path into the depths that only the Hutts might offer. This is a very
"dangerous" area, and is likely to face a the greatest number of
blaster fights and speeder chases, in and around the gladiatorial arenas, seedy
bars, vice-peddlers, dark alleys, slave markets, and similar stretches of scum
and villainy. Politics and intrigue can certainly be found in the sanctums of
the Hutts and their lieutenants, but these are deeper in the shadows.
Ord Mantell - A combination of an aboriginal outback and a luxurious rivera,
Great Rock, Ord Mantell, is an opulent bank of the finest casinos and
entertainment within several sectors. However, despite this wealth, or perhaps
because of it, Ord Mantell is also well-known for the pirate gangs holed up in
the distant wastes. It is a frontier town with a heavy dusting of glitter, but
underneath there is considerable danger - and opportunity. As likely as you are
to play a hand of Pazzik or watch a Sabacc tournament, you may also find
yourself in a lightfight with scoundrels and slavers. This is a
"dangerous" area, but not to outrageous extremes. Blaster fights are
not entirely common, but pistols at high-noon or over a soured card game will
fill the calendar. Speeder chases lead into the outback, away from deals made
across a Dejarick Board.
Current Events (Temporary Scenario Venues):
The Current Events Venues are created by a Moderator with a specific mandate,
chiefly from a MasterGroup's High Command, and these represent ongoing missions
or operations that the MasterGroup has in motion. Moderation comes at the
discretion of the overseeing Moderator, and may come as quickly as necessary in
matters of narrative exposition, or may be more tightly controlled in such
matters as combat. In any case, every Venue under Current Events must have a
specific agenda outlined prior to creation, and must have a clear beginning,
middle, end, and victory conditions. The Moderator works with the MasterGroup to
determine these conditions, and is in charge of responding appropriately to the
efforts put forth by the Characters in this enterprise. The Moderator is
expected to maintain a consistent presence and ensure that the events do not
stall.
Players involved in a Current Events scenario on one of the four chief venues
may be asked periodically to switch from the private Current Events scenario to
the public venue. As an example, if Rebel Saboteurs are involved in a scenario
that brings them through the Kuat Inner Transfer Zone and they are drawn into a
speeder chase or noisy shootout in the terminal, the moderator for the Current
Events scenario may direct these events to be played out in the Kuat Inner
Transfer Zone venue as a result of the attention that the Saboteurs are drawing
to themselves. Once the chase or shootout has concluded, and the relevant
parties make their escapes into the shadows, the Saboteurs will continue within
their Current Events scenario.
Tack Board
The Tack Board is an IC "bulletin board", where Characters may seek
employment, resources, and relay similar sorts of "classified ads".
The Tack Board is considered solidly IC, and any Character who engages in
conduct unapproved by his or her MasterGroup may find trouble as a result. At
the moment, there is little available for sale and few jobs that might be
offered beyond "Rebel", "Imperial" or "Strong-arm".
Access Panel
The Access Panel is a 'hidden' category devoted to Administrative
matters related to the IC Board. It is a meeting and discussion forum for the
Moderators, holds a number of reference and rule-sets for their use, and will
serve as a peg-board for Character locations, as relevant to the Board (Rebel
bases will not be needlessly revealed, Imperial Outposts will not be
compromised, and Hutt incursions into school districts will not be published).
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