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Misc Notes





Travel:
It is very important to “keep track” of where you are if you are using the IC Board. Many players may not be interacting on the IC Boards in the four public venues, but when they do, they need to indicate their arrivals and departures. Characters are subject to the events of whatever venue they are located in. A bomb goes off? Plague released? You are in trouble. A mission is botched and you have the opportunity to capitalize on the failures? You just might be looking at a promotion. Hunting someone down? Easier to find information and watch the foot-traffic if you are actually “somewhere”. Looking to escape from someone else? Easier to be where they are not if you can prove it.

Additional location rules will be coming presently. Sitting in a shuttle in the middle of nowhere will be universally unfulfilling.


Location:
Your Character may only participate in ONE forum at a time. There are several venues offered, and a section hidden from plain view which serves as the theatre for any specific scenarios or campaigns. Your Character cannot be in more than one place at a time. If you leave one venue, it is considered courteous to “wrap up” your business there and post your IC departure, whether by taking to the spacelanes in your own vessel or by booking passage on a freighter. You receive a vessel and assets from your MasterGroup. No one owns their own spacecraft, shuttle, speeder, vehicle, or pogo-stick. If the venue is “locked down” IC and a post of such is made in the venue by the moderator, you will be confined there, as per a blockade, and may not leave without challenge (and having access to a ship).


Interaction:
Players may only describe the actions and reactions of their own character. When doing so, the Player must guard against god-moding their character. “God-Moding” is, as it sounds, playing your character as though they are in “god-mode”. Characters are fallible. They cannot know and do everything, survive anything, and triumph over anyone. A level one character will likely not survive unprotected re-entry into a planet’s atmosphere, no matter how much the player desires it. Be reasonable, and do not make the moderators address your behaviour. God-moding can get you permanently “uninvited” from many, many “pick up scenarios” that players begin in the venues.


Non-Player Characters (NPCs):
Players may not describe the actions, reactions, or emotions of another Player’s character. A player may initiate combat, attempt to intimidate, or act aggressively or defensively toward another Player, but may not describe the results of their efforts – that is the responsibility of the opposing Player on whom the actions have been taken. An Imperial Armor Commander may attempt to force a Rebel Saboteur off the road by describing his own actions, but the Rebel Saboteur is not automatically going to end up in a ditch – those results will come through the efforts of the Rebel and the venue moderator.

Players are allowed to incorporate minor or secondary non-player-characters serving as squad-mates or aides, but the exercise of such must be reasonable. Receiving a datapad from your secretary or calling up covering fire for your left flank is one thing, but summoning Rancor cavalry is quite another. The galaxy is a big place and there are a lot of characters in it – PC and NPC. Many PCs have units they command or small selections of staff officers, and the moderators will acknowledge this and guard against any abuse. When necessary, a moderator may intercede and describe the reactions of a Player’s personal NPCs – but must direct the NPCs’ actions in accordance with the previous published posts; an avowedly loyal NPC will not suffer a crisis of faith in their PC benefactor unless the benefactor is behaving in such a way that directly contravenes the precepts of the Player’s MasterGroup.


Using the IC Boards:
The first point in using the IC Boards is one of location. A Character may only participate in one Venue at a time. As the Board offers considerable opportunity for experience, a Character can only be present in one Scenario at a time since the game world is persistent; a Character cannot be gambling on Corellia and studying on Yavin at the same time, or hunting shelter on Hoth while getting shot on Alderaan… As the IC boards provide data-base affecting opportunities throughout, this consideration must be upheld.

In order to move from one Venue to another, the easiest way to do so is to, in the Venue you have been operating in, post a departure: “Joe Smith communicates with System Traffic Control and moves his freighter out into space. In a few short minutes, the white lines of hyperspace carry him away.” The Moderator for the Venue would ratify this with a follow-up post to your Character’s departure, and you would be free to post an arrival at any other Venue (or, if relevant, within a Current Event open to you). If the Moderator does not ratify your Character’s departure, then you do not depart – “something has gone wrong”, and this may be as simple as a malfunctioning gasket or as complex as a system blockade. You will have the opportunity to role-play your address of the situation resultant from whatever has “gone wrong” (a quick repair or call to the surface for a mechanic, or ignoring the blockading force’s challenge and attempting to run through it). As the only thing that can keep you from switching Venues is some element of IC interaction, all such interactions will grant experience points (unless it kills you). Further, notification of your departure will signal to the Venue Moderator that you are to be issued any outstanding experience points.

This rule of access to only one Venue at a time does NOT apply to the Character-development or training scenarios launched within your own MasterGroup’s Boards. Characters involved in MasterGroup Current Event Campaigns and Scenarios on the IC Board are affected.

IC Board Venue Scenarios are not moderated according to any schedule, and may move as quickly as the participating Characters can post. These scenarios are expected to be self-regulating. If a situation rises that requires Moderator intervention, this may lead to a minor delay – and the Moderator will warn of such in advance. Any experience gained from the events of the Scenario will be issued by the Moderator after the Scenario has concluded or when a participating Player has signaled their departure..

Scenario plots are very freeform, but should not take unwarranted liberties with the game environment or other MasterGroups. A group of Imperials out of Corellia should not involve themselves in a siege at Ord Mantell without discussion with their Commanding Officer – or with the officers at Ord Mantell. Check with your MasterGroup leadership before initiating an event (your commander, your cell leader, your clan head, or similar).

Current Event Scenarios and Campaigns are established by the MasterGroup, and represent operations, plots, and efforts undertaken as part of the larger strategies of the MasterGroup. This may be the conquest of a world, the development of a new technology, infiltration of a facility, or any number of other situations. Each Scenario receives a single forum, in which multiple Threads may be maintained. Commonly, one or two Moderators will oversee the events of the Scenario and will establish the frequency of the moderations, which should take place several times a week – time and opportunity permitting. Only those Players participating in the Scenario will have access to the forum, though as stated, the Newsnets will summarize (and potentially quote) Events, and there may be occasion to move the Event into the public eye should efforts begin attracting considerable attention.









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